I’m Markus Andersson and I’m a Motion Graphics Designer and 3D Artist. For unmechanical I created 3D assets, particle systems and trailers/marketing.
Unmechanical has been quite a journey. From the very early days of development to finish. During this journey there were always shoes to fill and it’s been amazing to see these shoes fill up with talented induviduals.
To me, unmechanical is the first game that I’ve shipped, and to have been there throughout the process is a unique experience and something that i will treasure dearly. Unmechanical is a very different game and i hope that
everyone who plays will enjoy it as much as we enjoyed making it.