16 days to release & Who is André Axrud?


I’m André Axrud and I’m a co-creator and designer for Unmechanical, at least that’s the description I tend to give upon questioning as it tends to give the most accurate account of my involvement.

I’ve been designing interactive experiences for the past few years, but it’s only now with Unmechanical that I’ve actually have had the means, talent and (most importantly) the people to head into something that goes beyond simple prototypes, ideas and failed attempts. To keep the subject on me, I can say that the path I’m currently treading on is to see where I can take mechanics and narrative, all while I never stop working on my own design “foundation”. Well, let’s call it that for lack of a better term but it’s my desire to improve myself if anything.

My duties for the production of Unmechanical have been in a myriad of different positions, everything from gameplay design, level design, puzzle design, narrative design to the creation of the menus have all been parts I’ve worked with. That and suffering through Joachims multiple lectures about the blasted geometric shapes that his fascination has no end with. So if anyone wonders why there are so many dodecahedrons in the game, it’s his fault.
At least I manage to use some as junk…

To end my personal space I wish to openly say that Unmechanical is indeed a very special creation for me. It is my very first commercial creation, but more than that it’s our disputes, our suffering, our sacrifices, our victories, our innovation, our creativity, our pride and so much more that have all been poured into a digital form. It truly was a task that is as personal as it is splendid when you have such fabulous people around you. It’s also special as I can reflect myself in our creation; see where I won, where I lost, where I faulted and where I innovated. Too me it will forever be incomplete garbage and the most wonderful creation to have blessed the earth.
Until my next creation is done I guess.

Now I shall ask you to heed my words and stop reading as you head into your nearest digital distribution service and fearlessly pre-purchase our marvelous little creation of digital magic.
Pretty please?


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