My name is Joachim ”Acegikmo” Holmér. I’m a game developer who constantly strive to improve my ways of doing art, tech and design for game development. Ever since I touched the first level editor, I’ve been developing games and levels in my spare time, which I still do to today!
When working with the wonderful Unmechanical team, I probably spent most time preaching the geometrical beauty of cubes, dodecahedrons and hexagonal tiling, but other than that my primary work was to create pretty environments and model props. I also worked a lot with shaders/materials for most props and effects, and did some texture work.
To me, is all about the atmosphere and its subtleties, and of course the little helicopter curiously finding things out and solving conveniently placed puzzles in the world of Unmechanical.
(Also, I designed the color disc puzzle, so you can blame me for it if you like at email@example.com)