My name is Sofia Jakobsson and I’m a 3D artist and game developer. I care about beautiful and emotional gaming experiences and I strive to develop such games myself.
My main responsibilities during the development of the game was the creation of characters and over all art direction. I also worked on props and building blocks for the environments and puzzles and made some 2D works like the clue and achievement icons and the logo.
This is the first game title I worked on so it’s very special and dear to me. The Unmechanical project was the first step for me from being a student to becoming a professional, and I am very proud to see it finished and released. Unmechanical is for me a game about the bigger picture and about sacrifice.