20 days to release & Who is Björn Eriksson?

Hi, Im Björn, im a game developing 3d artist.

My role in Unmechanical was pretty varied ranging from experimental UI tests, 2d work and exporting bad behavioured skinned meshes, but my main role in the project was creating environmental props and rig/animate them.

I know how much work and effort my friends/class mates/co-workers put in completing Unmechanical, working late nights and weekends to see it trough so it holds great emotional value to me.
Also Unmechanical is a huge milestone for me on a personal level since it is the first commercial game I have been a part of making.