I’m Markus Arvidsson and I’m a programmer and a bug smasher for Unmechanical. My role in this project has mainly been to make sure all technical programming and scripting problems are taken care of. Or to put it in another way: fixing all the problems that inevitably come up just before the finish line… I was also honored to build and upload the gold master to our distributors.
In addition to my main tasks I also designed one puzzle and helped polish the character controls and physics.
Working on this wonderful game has been a blast – I am amazed by the atmosphere and characters the designers and artists have put together. The finished product is something we are very proud of and I hope you all will like it!