22 days to release & Who is Erik Wonnevi?

Jul 17, 2012
erik

Hi!

I’m Erik Wonnevi and I’m a game designer who joined the team around the time we began planning for making Unmechanical into a full game. I nagged until I got the chance to force my way into a design meeting where I was loud enough to join for real. As designers we learned a lot by being able to work on puzzles and areas at different ”levels” – concepting, prototyping, building, decorating, and so on. When most of the game was built, I moved on to focusing on sound, optimization, environmental art, and managing QA, among other things.

Unmechanical is my first commercial game and has a very special place in my heart. Reaching a final release despite full-time commitments and locational separations is very rewarding and validates the hard work our team has put in. I hope you’ll enjoy Unmechanical and that some of our love will shine through with the experience. :)

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24 days to release & Who is Marko Permanto?

Jul 15, 2012
markonator

Hi!

My name is Marko Permanto. I see myself as a post-passionate, cynical game developer who doesn’t know how to do anything else. I used to skip school to have more time coding Quake mods. Nowadays I mostly gripe about all games being the same as previously released games.

For Unmechanical I designed puzzles, implemented even more of them and did some level art and effects. I also created a deal of sounds and acted as the sole programmer for the majority of the project, with Markus A stepping in and cleaning up my filthy hacks nearing release. I became responsible for holding the big picture together, in what seems to me an organic manner, perhaps because I obsess about things. Early on in the project we took pride in having no one responsible for direction. Later on there was a larger need for this as the team grew in size and the project became bigger, so I also managed the team for a large amount of the development time. In the finishing stages I got help with that by Sjoerd and Jesper E.

Unmechanical to me is, from a developer standpoint, about taking things seriously. It’s about clawing your way to the finish line, fighting with and against others, to release a game I’m still in love with even after all these sleepless nights. This will be my first commercial game. I hope you like it!

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